Difference between revisions of "MRTK"
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| + | The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available. | ||
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[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs | [[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs | ||
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* Aim for 60 FPS | * Aim for 60 FPS | ||
* Turn on '''Depth Buffer Sharing''' (16-bit depth is better) | * Turn on '''Depth Buffer Sharing''' (16-bit depth is better) | ||
| + | * (Unity 2020 + OpenXR) Choose Release Build (there are known performance issues with Debug) | ||
Revision as of 22:52, 24 January 2022
The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.
[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs
Summary
- ObjectManipulator script that you'll apply to a cube for direct manipulation with hands
- SinglePass instanced rendering optimizes the Unity rendering pipeline
- MRTK Shaders instead of Unity 3D standard shader
- Aim for 60 FPS
- Turn on Depth Buffer Sharing (16-bit depth is better)
- (Unity 2020 + OpenXR) Choose Release Build (there are known performance issues with Debug)