Difference between revisions of "MRTK"

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The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.
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[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs
 
[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs
  
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* Aim for 60 FPS
 
* Aim for 60 FPS
 
* Turn on '''Depth Buffer Sharing''' (16-bit depth is better)
 
* Turn on '''Depth Buffer Sharing''' (16-bit depth is better)
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* (Unity 2020 + OpenXR) Choose Release Build (there are known performance issues with Debug)

Revision as of 22:52, 24 January 2022

The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.

[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs

Summary

  • ObjectManipulator script that you'll apply to a cube for direct manipulation with hands
  • SinglePass instanced rendering optimizes the Unity rendering pipeline
  • MRTK Shaders instead of Unity 3D standard shader
  • Aim for 60 FPS
  • Turn on Depth Buffer Sharing (16-bit depth is better)
  • (Unity 2020 + OpenXR) Choose Release Build (there are known performance issues with Debug)