Difference between revisions of "MRTK"

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The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.
 
The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.
  
[[Here]https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05] is the official docs
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[[https://docs.microsoft.com/en-us/windows/mixed-reality/mrtk-unity/?view=mrtkunity-2021-05 Here]]is the official docs
  
 
Summary  
 
Summary  

Latest revision as of 22:53, 24 January 2022

The MRTK v2 with Unity is an open-source cross-platform development kit for mixed reality applications. MRTK version 2 is intended to accelerate development of applications targeting Microsoft HoloLens, Windows Mixed Reality immersive (VR) headsets, and OpenVR platform. Android and iOS device support is also available.

[Here]is the official docs

Summary

  • ObjectManipulator script that you'll apply to a cube for direct manipulation with hands
  • SinglePass instanced rendering optimizes the Unity rendering pipeline
  • MRTK Shaders instead of Unity 3D standard shader
  • Aim for 60 FPS
  • Turn on Depth Buffer Sharing (16-bit depth is better)
  • (Unity 2020 + OpenXR) Choose Release Build (there are known performance issues with Debug)