MRTK

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Revision as of 22:35, 24 January 2022 by Bs00 (talk | contribs) (Created page with "Short intro: * '''ObjectManipulator''' script that you'll apply to a cube for direct manipulation with hands * '''SinglePass instanced''' rendering optimizes the Unity render...")
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Short intro:

  • ObjectManipulator script that you'll apply to a cube for direct manipulation with hands
  • SinglePass instanced rendering optimizes the Unity rendering pipeline
  • MRTK Shaders instead of Unity 3D standard shader
  • Aim for 60 FPS
  • Turn on Depth Buffer Sharing (16-bit depth is better)